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WebSocket vs SSE: Quick Turn Timing Decision
Analysis of whether to do WebSocket refactor now or implement Quick Turn on SSE first
Output
🔌 WebSocket vs SSE: Quick Turn Timing
My Recommendation: Quick Turn on SSE First
Implement Quick Turn with current SSE infrastructure, then do WebSocket refactor. Here's why:
✅ Arguments for SSE First
- Quick Turn is smaller scope - Just needs new session type + pooling in konsole
- SSE already works - Tested, stable, handles reconnection
- Quick Turn helps debug WebSocket - As you noted, QT gives a fast debug channel during main turn
- Incremental risk - Don't change transport AND add features simultaneously
- Faster to ship - Can have QT working in days, not weeks
❌ Arguments Against WebSocket Now
- Larger blast radius - WebSocket touches ALL streaming (main turns, QT, everything)
- State machine changes - Current SSM built around SSE reconnection patterns
- Mobile reconnection - SSE has browser-native EventSource, WS needs manual reconnect logic
- Server framework changes - May need Deno WebSocket handling adjustments
Proposed Sequence
Phase 2: Quick Turn via konsole (SSE) └─ Multi-session, chat type, pooling └─ ~1-2 days work Phase 3: WebSocket Refactor └─ Replace SSE with bidirectional WS └─ QT available for debugging main turns └─ ~1 week work Phase 4: Multi-model providers └─ Add OpenAI, Gemini adapters └─ Incremental
WebSocket Benefits (For Later)
| SSE | WebSocket |
|---|---|
| Server → Client only | Bidirectional |
| New HTTP per request | Persistent connection |
| Browser auto-reconnect | Manual reconnect needed |
| Text-only | Binary + text |
| Simpler debugging | Better for real-time |
💡 The QT Debug Advantage
You're right that Quick Turn becomes valuable during WebSocket refactoring. When main turn streaming breaks during WS migration, you can still QT to Claude: "Check the WebSocket error in konsole logs" - because QT uses independent pooled sessions.
Quick Actions
Original Request
No layout configured
Details
Type
General
Status
Completed
Scope
vibetools
Tags
architecturewebsocketquick-turnsse
Created
5 Jan 2026, 11:49 am
Updated
5 Jan 2026, 12:01 pm
Timing
⏱️ 771.6s
63 tools
● TTFE 1%
● Thinking 95%
● Tools 4%
Created By
claude
Raw Data
{
"id": "b0c8b110-22c0-41de-a4ca-9fad57a50126",
"type": "general",
"status": "completed",
"title": "WebSocket vs SSE: Quick Turn Timing Decision",
"description": "Analysis of whether to do WebSocket refactor now or implement Quick Turn on SSE first",
"context": {
"output": "<div style=\"background:#1e1e1e;color:#e0e0e0;padding:20px;border-radius:8px;font-family:'Consolas','Monaco',monospace;\"><h2 style=\"font-family:sans-serif;color:#fff;margin:0 0 16px 0;\">🔌 WebSocket vs SSE: Quick Turn Timing</h2><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#daa520;margin:0 0 12px 0;\">My Recommendation: Quick Turn on SSE First</h3><p style=\"color:#e0e0e0;margin:0 0 12px 0;line-height:1.6;\">Implement Quick Turn with current SSE infrastructure, then do WebSocket refactor. Here's why:</p></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#4caf50;margin:0 0 12px 0;\">✅ Arguments for SSE First</h3><ul style=\"margin:0;padding-left:20px;line-height:1.8;\"><li><strong>Quick Turn is smaller scope</strong> - Just needs new session type + pooling in konsole</li><li><strong>SSE already works</strong> - Tested, stable, handles reconnection</li><li><strong>Quick Turn helps debug WebSocket</strong> - As you noted, QT gives a fast debug channel during main turn</li><li><strong>Incremental risk</strong> - Don't change transport AND add features simultaneously</li><li><strong>Faster to ship</strong> - Can have QT working in days, not weeks</li></ul></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#f44336;margin:0 0 12px 0;\">❌ Arguments Against WebSocket Now</h3><ul style=\"margin:0;padding-left:20px;line-height:1.8;\"><li><strong>Larger blast radius</strong> - WebSocket touches ALL streaming (main turns, QT, everything)</li><li><strong>State machine changes</strong> - Current SSM built around SSE reconnection patterns</li><li><strong>Mobile reconnection</strong> - SSE has browser-native EventSource, WS needs manual reconnect logic</li><li><strong>Server framework changes</strong> - May need Deno WebSocket handling adjustments</li></ul></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#2196f3;margin:0 0 12px 0;\">Proposed Sequence</h3><pre style=\"margin:0;color:#e0e0e0;font-size:0.85em;line-height:1.6;\"><span style=\"color:#4caf50;\">Phase 2</span>: Quick Turn via konsole (SSE)\n └─ Multi-session, chat type, pooling\n └─ <span style=\"color:#7f848e;\">~1-2 days work</span>\n\n<span style=\"color:#daa520;\">Phase 3</span>: WebSocket Refactor\n └─ Replace SSE with bidirectional WS\n └─ QT available for debugging main turns\n └─ <span style=\"color:#7f848e;\">~1 week work</span>\n\n<span style=\"color:#9c27b0;\">Phase 4</span>: Multi-model providers\n └─ Add OpenAI, Gemini adapters\n └─ <span style=\"color:#7f848e;\">Incremental</span></pre></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#ff9800;margin:0 0 12px 0;\">WebSocket Benefits (For Later)</h3><table style=\"width:100%;border-collapse:collapse;font-size:0.85em;\"><tr style=\"background:#1e1e1e;\"><th style=\"padding:8px;text-align:left;border-bottom:1px solid #444;\">SSE</th><th style=\"padding:8px;text-align:left;border-bottom:1px solid #444;\">WebSocket</th></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">Server → Client only</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Bidirectional</td></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">New HTTP per request</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Persistent connection</td></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">Browser auto-reconnect</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Manual reconnect needed</td></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">Text-only</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Binary + text</td></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">Simpler debugging</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Better for real-time</td></tr></table></div><div style=\"background:rgba(156,39,176,0.15);border:1px solid rgba(156,39,176,0.3);padding:12px;border-radius:6px;\"><h4 style=\"margin:0 0 8px 0;color:#ce93d8;\">💡 The QT Debug Advantage</h4><p style=\"margin:0;color:#e1bee7;line-height:1.6;\">You're right that Quick Turn becomes valuable during WebSocket refactoring. When main turn streaming breaks during WS migration, you can still QT to Claude: \"Check the WebSocket error in konsole logs\" - because QT uses independent pooled sessions.</p></div></div>",
"requestedAt": "2026-01-05T13:00:00Z",
"requestId": "7becae88-448c-480c-9ca9-91fc6423a71a",
"choices": [
{
"label": "SSE first",
"value": "Proceed with Quick Turn on SSE first, then WebSocket refactor later",
"primary": true
},
{
"label": "WebSocket now",
"value": "Do the WebSocket refactor now, implement Quick Turn on WebSocket"
},
{
"label": "Hybrid approach",
"value": "Implement Quick Turn on WebSocket only, keep main turns on SSE for now"
}
],
"turnTiming": {
"totalMs": 771637,
"ttfeMs": 5108,
"thinkingMs": 733233,
"toolExecutionMs": 33295,
"toolCallCount": 63,
"thinkingPct": 95,
"toolsPct": 4,
"ttfePct": 1
}
},
"createdBy": "claude",
"createdAt": "2026-01-05T01:49:33.988Z",
"updatedAt": "2026-01-05T02:01:13.730Z",
"requestId": "7becae88-448c-480c-9ca9-91fc6423a71a",
"scope": "vibetools",
"tags": [
"architecture",
"websocket",
"quick-turn",
"sse"
],
"targetUser": "claude"
}