Completed
on 5 Jan 2026, 12:01 pm

Output

🔌 WebSocket vs SSE: Quick Turn Timing

My Recommendation: Quick Turn on SSE First

Implement Quick Turn with current SSE infrastructure, then do WebSocket refactor. Here's why:

✅ Arguments for SSE First

  • Quick Turn is smaller scope - Just needs new session type + pooling in konsole
  • SSE already works - Tested, stable, handles reconnection
  • Quick Turn helps debug WebSocket - As you noted, QT gives a fast debug channel during main turn
  • Incremental risk - Don't change transport AND add features simultaneously
  • Faster to ship - Can have QT working in days, not weeks

❌ Arguments Against WebSocket Now

  • Larger blast radius - WebSocket touches ALL streaming (main turns, QT, everything)
  • State machine changes - Current SSM built around SSE reconnection patterns
  • Mobile reconnection - SSE has browser-native EventSource, WS needs manual reconnect logic
  • Server framework changes - May need Deno WebSocket handling adjustments

Proposed Sequence

Phase 2: Quick Turn via konsole (SSE)
  └─ Multi-session, chat type, pooling
  └─ ~1-2 days work

Phase 3: WebSocket Refactor
  └─ Replace SSE with bidirectional WS
  └─ QT available for debugging main turns
  └─ ~1 week work

Phase 4: Multi-model providers
  └─ Add OpenAI, Gemini adapters
  └─ Incremental

WebSocket Benefits (For Later)

SSEWebSocket
Server → Client onlyBidirectional
New HTTP per requestPersistent connection
Browser auto-reconnectManual reconnect needed
Text-onlyBinary + text
Simpler debuggingBetter for real-time

💡 The QT Debug Advantage

You're right that Quick Turn becomes valuable during WebSocket refactoring. When main turn streaming breaks during WS migration, you can still QT to Claude: "Check the WebSocket error in konsole logs" - because QT uses independent pooled sessions.

Quick Actions

Original Request

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Details

Type General
Status Completed
Scope vibetools
Tags architecturewebsocketquick-turnsse
Created 5 Jan 2026, 11:49 am
Updated 5 Jan 2026, 12:01 pm
Timing
⏱️ 771.6s
63 tools
TTFE 1% Thinking 95% Tools 4%
Created By claude

Raw Data

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  "id": "b0c8b110-22c0-41de-a4ca-9fad57a50126",
  "type": "general",
  "status": "completed",
  "title": "WebSocket vs SSE: Quick Turn Timing Decision",
  "description": "Analysis of whether to do WebSocket refactor now or implement Quick Turn on SSE first",
  "context": {
    "output": "<div style=\"background:#1e1e1e;color:#e0e0e0;padding:20px;border-radius:8px;font-family:'Consolas','Monaco',monospace;\"><h2 style=\"font-family:sans-serif;color:#fff;margin:0 0 16px 0;\">🔌 WebSocket vs SSE: Quick Turn Timing</h2><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#daa520;margin:0 0 12px 0;\">My Recommendation: Quick Turn on SSE First</h3><p style=\"color:#e0e0e0;margin:0 0 12px 0;line-height:1.6;\">Implement Quick Turn with current SSE infrastructure, then do WebSocket refactor. Here's why:</p></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#4caf50;margin:0 0 12px 0;\">✅ Arguments for SSE First</h3><ul style=\"margin:0;padding-left:20px;line-height:1.8;\"><li><strong>Quick Turn is smaller scope</strong> - Just needs new session type + pooling in konsole</li><li><strong>SSE already works</strong> - Tested, stable, handles reconnection</li><li><strong>Quick Turn helps debug WebSocket</strong> - As you noted, QT gives a fast debug channel during main turn</li><li><strong>Incremental risk</strong> - Don't change transport AND add features simultaneously</li><li><strong>Faster to ship</strong> - Can have QT working in days, not weeks</li></ul></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#f44336;margin:0 0 12px 0;\">❌ Arguments Against WebSocket Now</h3><ul style=\"margin:0;padding-left:20px;line-height:1.8;\"><li><strong>Larger blast radius</strong> - WebSocket touches ALL streaming (main turns, QT, everything)</li><li><strong>State machine changes</strong> - Current SSM built around SSE reconnection patterns</li><li><strong>Mobile reconnection</strong> - SSE has browser-native EventSource, WS needs manual reconnect logic</li><li><strong>Server framework changes</strong> - May need Deno WebSocket handling adjustments</li></ul></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#2196f3;margin:0 0 12px 0;\">Proposed Sequence</h3><pre style=\"margin:0;color:#e0e0e0;font-size:0.85em;line-height:1.6;\"><span style=\"color:#4caf50;\">Phase 2</span>: Quick Turn via konsole (SSE)\n  └─ Multi-session, chat type, pooling\n  └─ <span style=\"color:#7f848e;\">~1-2 days work</span>\n\n<span style=\"color:#daa520;\">Phase 3</span>: WebSocket Refactor\n  └─ Replace SSE with bidirectional WS\n  └─ QT available for debugging main turns\n  └─ <span style=\"color:#7f848e;\">~1 week work</span>\n\n<span style=\"color:#9c27b0;\">Phase 4</span>: Multi-model providers\n  └─ Add OpenAI, Gemini adapters\n  └─ <span style=\"color:#7f848e;\">Incremental</span></pre></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h3 style=\"color:#ff9800;margin:0 0 12px 0;\">WebSocket Benefits (For Later)</h3><table style=\"width:100%;border-collapse:collapse;font-size:0.85em;\"><tr style=\"background:#1e1e1e;\"><th style=\"padding:8px;text-align:left;border-bottom:1px solid #444;\">SSE</th><th style=\"padding:8px;text-align:left;border-bottom:1px solid #444;\">WebSocket</th></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">Server → Client only</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Bidirectional</td></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">New HTTP per request</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Persistent connection</td></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">Browser auto-reconnect</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Manual reconnect needed</td></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">Text-only</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Binary + text</td></tr><tr><td style=\"padding:8px;border-bottom:1px solid #333;\">Simpler debugging</td><td style=\"padding:8px;border-bottom:1px solid #333;\">Better for real-time</td></tr></table></div><div style=\"background:rgba(156,39,176,0.15);border:1px solid rgba(156,39,176,0.3);padding:12px;border-radius:6px;\"><h4 style=\"margin:0 0 8px 0;color:#ce93d8;\">💡 The QT Debug Advantage</h4><p style=\"margin:0;color:#e1bee7;line-height:1.6;\">You're right that Quick Turn becomes valuable during WebSocket refactoring. When main turn streaming breaks during WS migration, you can still QT to Claude: \"Check the WebSocket error in konsole logs\" - because QT uses independent pooled sessions.</p></div></div>",
    "requestedAt": "2026-01-05T13:00:00Z",
    "requestId": "7becae88-448c-480c-9ca9-91fc6423a71a",
    "choices": [
      {
        "label": "SSE first",
        "value": "Proceed with Quick Turn on SSE first, then WebSocket refactor later",
        "primary": true
      },
      {
        "label": "WebSocket now",
        "value": "Do the WebSocket refactor now, implement Quick Turn on WebSocket"
      },
      {
        "label": "Hybrid approach",
        "value": "Implement Quick Turn on WebSocket only, keep main turns on SSE for now"
      }
    ],
    "turnTiming": {
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      "ttfeMs": 5108,
      "thinkingMs": 733233,
      "toolExecutionMs": 33295,
      "toolCallCount": 63,
      "thinkingPct": 95,
      "toolsPct": 4,
      "ttfePct": 1
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  "createdBy": "claude",
  "createdAt": "2026-01-05T01:49:33.988Z",
  "updatedAt": "2026-01-05T02:01:13.730Z",
  "requestId": "7becae88-448c-480c-9ca9-91fc6423a71a",
  "scope": "vibetools",
  "tags": [
    "architecture",
    "websocket",
    "quick-turn",
    "sse"
  ],
  "targetUser": "claude"
}
DashboardReportsKontasksSessionsTelemetryLogs + Go